
The interesting thing here is that not only is the overworld functional enough to have location names and overworld sprites, but the bridge is also programmed with entrances on both sides much like Zenan Bridge. This area may be an early iteration of the West Continent, as there is a cathedral in a forest clearing west of the large diamond-shaped lot with a blue house, similar to the final map's placement of Manolia Cathedral relative to Guardia Castle.Īs they pass near a bridge, a location name that can be read as おもかげ橋 ("vestiges bridge") is shown very briefly. Unlike the final game, the map is much more spread out and individual houses are separated rather than placed together in a village block. This would suggest that this footage is staged or the entire battle system was scrapped at some point, probably the former considering how uniform and choppy the timing on the animation is here.ĭuring the developer interview, the party (consisting of Crono, Ayla, and Robo) moves around on the overworld on the projector.
The Lucca & Robo move seen here, Fire Punch, is incomplete in the available prototype. Additionally, Mages are never fought in 65,000,000 BC. Ayla doesn't have that frame of animation in the final and seems to be in a rough state as many other playable characters none as rough as Crono, however. Also note the trails on the rear of the machine, and the re-positioned laser cannons or whatever in front. Both positions of the vent are used in the final, but it is never seen animating from one position to the other. The Epoch was also shown, looking mostly identical to the final with the exception of the rear vent, which would raise and fall, and a glowing, rippling shield representing the glass dome over the cockpit (which is oddly absent in the final). The font here seems to resemble Super Mario RPG's English font. Monkey, or "Santana"/Cave Ape, seems identical to the proto. There is a green version of this enemy in the DS port, but it's not the bright green seen here. The green palette is at the very least unused in the final. There is only one of this type of enemy in the final, it's called "Twin Bite" or Ruminator, and has a black palette rather than a green one. The Silhouette (Shadow) uses Acid's palette. The Raracargo (Hexapod) uses Krawlie's palette. Bug's palette is green (which is close, but not identical, to the "Beetle" palette swap in 1000 AD). This is accurate for the English final, though.
"Mage" is known as "ジールメイジ" (Zeal Mage) in the Japanese final.Note that the frog inflates and then pops during the animation.
Orphon (Bullfrog in the English final)'s palette is brown and not green in the final.Various monsters were displayed, with names and appearances not exactly in line with the final.